You should be careful to include enough resistance and buffer to keep your repair modules from being overwhelmed by incoming damage; frequently this means packing resistance modules (either passive or active) that compensate for the specific types of damage you expect to be receiving. Reduces damage bleeding to armor through shields-. In order to warp off, one must have a positive warp strength – all ships have at least a warp strength of one. The next size up is the Orca. This penalty reduces ship agility (acceleration and alignment time), and reduces the speed bonus gained from Propulsion equipment. Most players including myself have been using it for the event sites since the events started at the turn of the year. And because most shield modules use medium power slots, a ship with more mid than low slots will tend to use shields. Like most sets, they use implant slots 1-6, are available in three grades (low, medium, and high), and each additional implant amplifies the bonus of the entire set. Armor and Hull damage taken is going to sit there until it is repaired. Furthermore, because armor tanking modules take up Low slots, they leave their ship's Mid slots free for capacitor modules, Electronic Warfare modules, and damage application modules, which gives armor-tanked ships much more utility and versatility than shield-tanked ships. Damit Ihr Schiff auch lange genug fliegt und genügend Schaden verursacht, sollten Sie das Fitting vorher testen: Auf O.smium fitten Sie das Raumschiff Ihrer Wahl und stellen Ihre Skills dafür ein. The new forums are live. Some people use Multispectrum Shield Hardeners and Shield Hardeners to improve damage resistance, but these are active modules that require capacitor, thus making your Passive Shield tank not quite passive any more. Both modules take the place of a regular Damage Control. Active Shield Tanking is most commonly used in higher-level PvE, but also has a place in solo or small-gang PvP. It also has a 10LY jump range with maxed skills (5LY base jump range, for number addicts). The effective hitpoints are product of raw HP and resist. Capacitor stability is important because it allows you to leave your tank modules turned on without ever worrying about running out of capacitor. Average HP/s = Shield maximum / Recharge time. The 2/1/3 layout does not give many options for tank, but the profusion of low slots allows for the use of modules to increase yield, although CPU limitations must be taken into consideration. What is generally more efficient is "Rainbow -1": One Membrane or Hardener for each of Explosive, Kinetic, and Thermal, and then a single Multispectrum Energized Membrane. Some of the most useful mining related ships are not ORE ships at all. As the shield takes damage, its level goes down. Two numerical attributes are required: shield capacity, and shield recharge time. This also allows the logi wing to focus the repping power of whole fleet on single ship. With a slot layout of 2/4/4, you can get a bit of tank, but a Miasmos is still a pretty fragile ship. The Porpoise is a cruiser-class industrial command Ship. Active shield tanking is generally not preferred in larger-group activities, as an active shield tank can be easily overwhelmed if the pilot is outnumbered too heavily. Leaked conversations from a BRAVE leadership channel r... "When you cant defend forts in delve that is a clear s... Brave alliance recently suffered several leaks of lead... Week 32 of World War Bee was busier than week 31, with... Mining ships: from the Venture to the Rorqual, It can use an Industrial Core, which gives a bonus to shield defense, Mining Foreman Burst, Drone mining… we will talk about this later. For each size, you progress vertically in tech level – the Tech 1 frigates leading to the Tech 2 frigates and T1 mining barges lead to the T2 exhumers. The Endurance is bonused for ice harvesting and ore mining and trades the warp core strength bonus for covert abilities. That last ~2% of your shields will take much longer. Similarly, weapon systems that drain your ship's capacitor will effectively disable your active tanking modules. Any ship receiving a bonus to shield capabilites would likely use shields. The most complete Guide to Mining in EVE Online. Used to increase effectiveness of both passive and active tanking. Unlike its armor equivalent, usually ignored in favour of a boost amplifier module. The mining barge bonused for ore hold size is the Retriever. The idea is exactly same as with normal resists explained above where the percentage change is applied to vulnerability (100% - resist) instead of resist. The Covetor has a 2/1/3 layout which is bad for having tank but good for mining yield efficiency. Because of stacking penalties, and the way resistances multiply together, it is not possible to be 100% resistant to a damage type[1]. Screen reinforcers increases a ship resistance to single type of damage. This guide explains ways to avoid getting killed in EVE Online if you're on your own. I dont play eve over 1,5 year ) But i found this fraps on my comp. The new forums are live. Unlike Armor Repairers, Shield Boosters give the boost at the beginning of the cycle time instead of at the end, meaning you can wait until you need the shields to activate the shield booster instead of activating it in anticipation of needing it, as is commonly done with armor repairers. Whether scanning down elusive relic sites or diving into the unknown dangers of a wormhole, the Astero is your best bet to return safely home. It can operate ‘Excavator’ Drones, which are mining drones on steroids that will cost you an arm and a leg. Shield recharge modules use more capacitor than armor repair modules. This page provides an easy-to-parse overview of the drone-using subcapital ships in EVE. 0. It's not the fastest boat to clear L4's with (still very decent), but those 8 mid-slots makes it in to a versitile ship that can have a huge tank or can be fitted for other strategies and situations. But shields do not recharge at a constant rate. Rorquals can also give boosts without running an industrial core, and while they are not as good as with the industrial core running they are still 25-30% better than the boosts you get from an Orca. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. Repair damage received. Shield recharge rate drops rapidly once the shield falls below 25% of shield capacity. An ASB would be a viable option on some of the ships, however my need for longevity and simplicity make it unattractive. (However this said, Ancils are still popular in Abyssal Deadspace.). While they mine the most ore in a period of time and have higher range on their lasers, mining with them requires higher attention levels as the miner must empty the ore hold more frequently. This is most notable when fighting against ships larger than your own. This has the effect that if two ships have the same "recharge time" attribute, and one has more capacity, then the one with the larger capacity will get more raw HP/s regeneration, and appear to 'repair faster' despite reaching its maximum level in the same time. 1. As a first line of defense, leaves you with Armor and Hull as a fallback if shields go down. Unlike Armor hit points, shields will recharge themselves after taking damage. The reason I use the MSE instead of an active tank is because it's simpler (requires less pilot attention) and because your capacitor cannot support a active tank (except for a ASB). "Rainbow" tanking refers to an attempt to maximize damage resistance by running one pure resistance module for each of the four damage types. This means that, in theory, armor-tanked ships have smaller safety margins than shield-tanked ships. Ancillary Armor Repairers are almost exclusively used in PvP to provide strong burst of active tanking. where R0 is the hull resist and R1, R2, R3,... are module resists in descending order. For example Minmatar ships with T2 resists have massive EM and thermal resists even on shields but have low resists against explosive and kinetic. Anti-damage type rigs increase damage resist to single damage type, at the cost of reduced maximum speed. Able to fit a Covert Cloak, the Astero can invisibly warp, which allows it to hide from hostiles. But on the other hand using mid slots for tank limits the ship fit into more or less pure damage dealing as the tank competes with tackling, EWAR, and propulsion modules. Low slots are available for weapon enhancing modules. Required for shield power relays and power diagnostic units. The ORE ships listed below are grouped by size, tech level, and speciality. Armor tanking emphasizes the use of Low slot modules to increase armor hit points, resistance to damage, and gain the ability to repair damage taken by armor. If the penalty is big enough that the new resist would be negative the new resist will simply be 0%. You can mix & match HG, MG, and LG implants, for a final bonus partway in between. THE MAIN POINT: In combat the shield will recharge at an increasing rate until 25% of its capacity remains; then the rate will fall off quickly towards zero. The yield focused ships have a minimal tank, faster mining laser cycle times, and the smallest ore holds. These are both displayed in the ship's "show info" attributes panel in-game, below its capacity. Since the addition of excavator drones into the game, Rorquals have become the highest yield mining ship in EVE, being able to harvest nearly twice that of a hulk in the same amount of time. Including shield extenders, shield boosters, and shield power relays. Let’s now talk about THE ORE capital vessel: the Rorqual! What ship is best for Gas Harvesting? Introduction to EVE Ships. Because of the combination of reload time and charge consumption, ancillary repair modules are almost never used in PvE, however they are very popular in solo PvP. a cynosural field generator, a remote shield booster, and a PANIC along with an Industrial Core. Once shields have been damaged beyond 25% the passive tank "breaks" and the ship dies shortly. In simple terms, recharge is calculated by percentage first, which is then translated into HP/s of regeneration. They are popular on PvP fits, and thus are a bit more expensive due to the high demand. So long as incoming damage is less than what your repair modules can handle your ship should be able to sustain that level of damage indefinitely. ...where: Additionally, incoming hull damage slowly bleeds into the ship's modules, causing them to artificially burn out and making it unwise to hull tank for long period of time. This has the added advantage of only applying 1 layer of Stacking Penalties to most resists and no Stacking Penalties at all to the EM resist, and synergizes very well in a fleet setting with Armored Command Bursts. While these modules have charges, ancillary armor repairers repair far more hitpoints than any other repair module, and ancillary shield boosters consume 0 capacitor to cycle. Increase ship raw HP. This is one of the most efficient setups before one gets into group mining or mining command ships. For ships with small shield capacity it is essentially non-existent. Every ship has a shield. Omen (Tier 2): The Omen is a decent choice for kiters. Please adjust your bookmarks to https://forums.eveonline.com. [math] \text{Resist} = 1 - ( 1 - R_0 )( 1 - R_1)( 1-R_2 \times 0.869)( 1 - R_3 \times 0.571)( 1 - R_4 \times 0.283)...[/math], [math] \text{New resist} = 1 - ( 1 - \text{Original resist} ) \times ( 1 + \text{Penalty} ) [/math], [math] \displaystyle\frac{\text{d}C}{\text{d}t} = \frac{ 10C_{\rm{max}}}{T} \left( \sqrt{ \frac{C}{C_{\rm{max}}} } - \frac{C}{C_{\rm{max}}} \right) [/math], It is possible to have over 100% resist by overheating a deadspace hardener on a, Natural Resistances#Tech I armor resistances, Capital Ship Modules#Capital Emergency Hull Energizer, https://wiki.eveuniversity.org/index.php?title=Tanking&oldid=164843. Even the tank bonused mining ships have their uses in group mining, coupled with an orca in highsec, they provide a way to mine in (relative) safety. It has a base effective hit-points of over 800,000, making it very capable of tanking before anything is added to it. Shield recharge rates above ~98% shield is extremely low. As above, your tank will fail and you will die horribly. Luckily, you have us to do that for you. Known as active tanking. The ORE ships listed below are grouped by size, tech level, and speciality. No good reason for training beyond IV unless you want to use certain capital modules. Shield extenders and shield rigs have penalty to the ship's signature radius. The first ship you should buy for your newfound mining career is the Venture. The Porpoise is also the only industrial command ship that can enter frigate sized wormholes for boosting during wormhole mining/harvesting ops. While ancillary shield boosters may have multiple different sizes of charges loaded, larger charges offer no benefit over smaller charges (and with their larger volume, allow fewer charges to be loaded at once), and so only the smallest available charge should be used. Energized Membranes come in 5 types: one for each type of damage, and one Multispectrum which moderately resists all damage. All ships have shields, and all shields have a recharge rate. If the miner has several alts, they haul with one and mine with the rest. Increases the power grid use for local armor reps. Nanobot Accelerator speeds up armor repair module cycle times at the cost of armor repairers' power grid use. Note that the Orca is a hybrid between a freighter, a battleship and a capital for its stats and layout, making it the hardest ship to classify. Able to fit a covert cloak so that you can warp invisibly past your enemi… The Prospect is bonused for gas harvesting and ore. This is where the Eve Online mining guide really kicks into high gear. Surplus of mid slots or shortage of low slots. This makes it easier to hit shield ships. ISK is used to buy, sell, and trade pretty much everything in EVE Online, making it a necessity for players to … The primary purpose of the industrial command ships was originally boosting, but with the recent change to Rorquals, there is significant mining to be done with them as well. dC/dt is your current shield regeneration in HP/s. So the new resistance is 100% - 45% = 55%. Regardless of these disadvantages, hull tanking is sometimes done unironically, as with certain ships their base hull HPs are so high that a hull tank is actually the best way to maximize their HP buffer. This battleship-sized hull has the same bonuses as the Porpoise, only with improved stats, better fitting options (3 Mining Bursts) and a faction battleship level price. Notably for this calculation, recharge time is not dependent on anything else, including maximum shield capacity--as you might have intuitively expected. 5% increase in shield capacity per level. Required for shield hardeners. Reduces the drawbacks of armor rigs by 10% per level. The Kryos starts with a mineral hold of 43,000 m3 and goes up to 64,500 m3 with Gallente Industrial V. The slot layout is 2/4/4, and like the Miasmos is pretty fragile. Repair Systems RS-6xx series - Slot 6 - reduces armor and hull repair systems duration by 1% to 6%, depending on model number, Remote Repair Sustems RA-7xx series - Slot 7 - reduces capacitor need for remote armor repair modules by 1% to 6%, depending on model number, Repair Proficiency RP-9xx series - Slot 9 - increases armor repair system amount by 1% to 6%, depending on model number, Hull Upgrades HP-10xx series - Slot 10 increases armor hit points by 1% to 6%, depending on model number. NOTE: The math behind the shield recharge rate calculation is the same as that used for a ship's capacitor recharge rate. This barge is often used when no hauler is available. Required for damage control. T2 variants of the Venture are the Prospect and Endurance. Shields go in mid slots, armor goes in low slots. While this fitting is more about raw hit points than it is damage resistance adding resit modules will greatly increase the effectiveness of passive recharge. Sometimes a ship will have a thicker armor buffer or shield buffer, so that's sort of a nudge for a buffer tank (PVP tank that relies on ehp to delay death rather than active reps for long engagements.) A module may list itself as having a 30% bonus to resistances -- but the only time you'll actually see a 30% increase in resistance when using it is if your current resistance is 0%. Learn more about one of the best ways to earn EVE ISK at Odealo.com That is close but not quite correct. Recharge on their own – no need to dock for repairs. Although it is a little pricey, it can be easily flown by low skilled characters. 5% redution in mass penalty of armor plates per level. The versatility of shield modules is somewhat more limited than that of armor modules. Level 4 missions frequently feature upwards of a dozen battleships, swarms of frigate- and cruiser-class ships, sentry towers, and every type of electronic warfare in the game. Core defense operational solidifiers make the shield boosters run faster, increasing tank but also capacitor use.
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