You can mix & match HG, MG, and LG implants, for a final bonus partway in between. Increase ship raw HP. This barge is often used when no hauler is available. If it continues to take more damage than it can hold, the regeneration will drop off quickly. Amarr ships can generally get sufficient resistances off of only MEMs, Damage Control, and RAH, Gallente ships generally need to run one Explosive Membrane, Coating, or Hardener, Caldari ships are generally not armor-tanked at all, however on the rare occasion that they are, they generally need an Explosive, and possibly a Kinetic, resist module, Minmatar ships generally need to run both an Explosive and a Kinetic resist module, or in extreme cases run full "Rainbow -1". Although it is a little pricey, it can be easily flown by low skilled characters. Auxiliary Nano Pumps increases a ship's armor repairer repair amount per cycle. Usage in PvE is generally not recommended due to the added cost of nanite paste the unsustainability of the repair strength. This leaves low slots for damage modules, fitting modules or piloting modules. In most ships, this would reduce your warp strength below what you need to warp off, but a Venture has a warp strength of 3 and thus when an attacker uses a disruptor or scram to point you, you still have enough warp strength to warp away making escape easier. Required for shield boosters and maximize shield recharge. Because Overheating repair modules increases both the cycle speed and the amount of hitpoints repaired, ancillary repair modules should always be run overheated to maximize the value of their limited cycles. Active Tanking uses energy from the ship's capacitor to run a local repair module. Be aware it will cost you over 800M isk though, making it a serious jump in price compared to a Porpoise. This is the most common type of defense for ships with larger numbers of mid-slots, where most shield modules are fitted. It's often more sensible to increase the resistances of your ship than to increase the total number of raw HP. As above, your tank will fail and you will die horribly. DPS and speed are rather horrible for most of the fits, the tank is the only thing keeping the Maller in this spot. Similarly, weapon systems that drain your ship's capacitor will effectively disable your active tanking modules. Comments Be the first to leave a comment for this fit! The reason I use the MSE instead of an active tank is because it's simpler (requires less pilot attention) and because your capacitor cannot support a active tank (except for a ASB). Shields heal themselves over time at a natural recharge rate. For example 30% thermal resistance on shields means that all incoming thermal damage is reduced by 30%. 0. Introduction to EVE Ships. This allows the main fleet to fit large buffer tank that makes them able to survive the alpha of enemy fleet. The Venture is a great ship to use when harvesting gas. Even the tank bonused mining ships have their uses in group mining, coupled with an orca in highsec, they provide a way to mine in (relative) safety. The next size up is the Orca. The 2/1/3 layout does not give many options for tank, but the profusion of low slots allows for the use of modules to increase yield, although CPU limitations must be taken into consideration. The holy trinity of tank, healer and damage-dealer is present in every MMO, including EVE Online. Core defense field extenders increase shield capacity by a percentage amount. The yield focused ships have a minimal tank, faster mining laser cycle times, and the smallest ore holds. Reduces the drawbacks of armor rigs by 10% per level. To leave a comment at this fitting you must login! When you have Mining at Level l, you can fit the first mining laser module to any frigate you own, this module is called Miner I. For the above reasons, most Caldari ships are ideally suited to Shield Tanking, wheras Amarr ships are better at Armor Tanking. EVE ISK is an equivalent of Gold in the most typical massively multiplayer online games, and it's the primary currency on the in-game's market in EVE Online. For the command ships – the horizontal progression shows the increasing size, from cruiser to capital. It gains 3 mid-slots, giving it a 2/4/3 layout, but the extra mid-slots are frequently left empty due to fitting restrictions. Jetcanning is a decent method of solo mining, especially if the miner has at least one alt. Though the purpose of the ship can never be ignored. 5% redution in mass penalty of armor plates per level. The concept behind the Passive Shield Tank is deceptively simple: find a ship with a relatively high natural recharge rate (Shield HP / Recharge time = Average recharge rate), then add as many additional shield hit points to your ship as possible using shield extenders. Cmax is your maximum shield HP. This can be problematic because the Shield Power Relays you depend on to increase your shield recharge rate also totally gimp your capacitor recharge rate. Others can take your ore. Therefore, this concept applies to every ship, shuttle, and pod in Eve, and thus to every pilot who undocks. Active tanks are stronger against higher bursts of damage but tend to drain the pilot's capacitor over time resulting in the tank 'breaking' during long engagements and are vulnerable to Capacitor Warfare that drains the ships capacitor dry. Like most sets, they use implant slots 1-6, are available in three grades (low, medium, and high), and each additional implant amplifies the bonus of the entire set. In general if you are expecting to have Logistical support (friends to rep your armor) then you want to buffer tank more towards resistance, because the higher your resistances the more effective logistic reps are. Able to fit a Covert Cloak, the Astero can invisibly warp, which allows it to hide from hostiles. Everything from lowly shuttles to travel quickly across the stars to massive Titans that represent the pinnacle of ship technology. More need to favor modules that improve weapons (which tend to need low slots). The Miasmos uses the Gallente Industrial skill and has a specialized hold just for ore (and ice). Increase damage resists. It should be remembered that shields on T1 hulls are naturally weak to EM damage. ISK is used to buy, sell, and trade pretty much everything in EVE Online, making it a necessity for players to … The Astero is the premier exploration frigate in New Eden. Whether scanning down elusive relic sites or diving into the unknown dangers of a wormhole, the Astero is your best bet to return safely home. The concept behind this is simple, add enough EHP to your ship to outlast your opponent through the use of active and/or passive resistance modules, which complement the HP increasing modules that add raw hit points. The Prospect is bonused for gas harvesting and ore. The Porpoise is a cruiser-class industrial command Ship. The most complete Guide to Mining in EVE Online. The shield capacity is simply the maximum HP for the shields while the recharge time tells how long it takes for the shields to recharge. The mining barge focused on yield is the Covetor, while the exhumer is the Hulk. The passive Shield Amplifier modules benefit most from them, but are not widely used, but active resistance modules (like Multispectrum Shield Hardeners) get no benefit at all. One major feature of choosing resistance modules, which was not mentioned in the discussion of the Maller, was that different races' Tech 1 ships have different base armor resistances. It should be noted that a reduction in activation time increases the capacitor need of the module. Screen reinforcers increases a ship resistance to single type of damage. The T2 variant is the Mackinaw, with an enormous 28,000 m3 base hold and 4 mid-slots. For more details on these, check out our fitting chapter. Note that modules that refer to "recharge rate" modify the recharge time number, not the raw regeneration in HP/s. They are popular on PvP fits, and thus are a bit more expensive due to the high demand. Increases signature radius – ship becomes easier to hit. Shield recharge modules use more capacitor than armor repair modules. Able to fit a covert cloak so that you can warp invisibly past your enemi… And because most shield modules use medium power slots, a ship with more mid than low slots will tend to use shields. Ancillary repair modules have a 60 second reload time to reload their charges. In order to warp off, one must have a positive warp strength – all ships have at least a warp strength of one. Gallente and Minmatar ships are less obvious candidates for one or the other, and must be assessed on a ship by ship basis. Armor Rigs also (usually) reduce ship max speeds. This page provides an easy-to-parse overview of the drone-using subcapital ships in EVE. Tech II Armor Rigs tend to all be very expensive because of the rarity of one component (Intact Armor Plates) which they all use. Both modules take the place of a regular Damage Control. The final resist with multiple modules and stacking penalties can be calculated with formula. When the structure ring is completely red, that means your hull has been breached, and your ship is destroyed - and you'll find yourself floating in space in a pod. Rorquals can also give boosts without running an industrial core, and while they are not as good as with the industrial core running they are still 25-30% better than the boosts you get from an Orca. However, they also cycle very slowly, meaning that they effectively restore less HP per second than shield boosters; and the HP gained is applied at the end of the module cycle (rather than the beginning as it is for shield boosters), meaning that a pilot must anticipate when the repairs will be needed several seconds in advance. It can use the Pulse Activated Nexus Invulnerability Core (PANIC) that makes you and all industrial ships in your fleet within 200km of you untouchable for at least 5.5 minutes, and up to a maximum of 7.5 minutes depending on the Invulnerability Core Operation skill, however when the PANIC module is active you cannot warp away. Shield recharge rate drops rapidly once the shield falls below 25% of shield capacity. | EVE OnlineAfter a week of relaxing I have drifted back towards one of my favourite ships of all time, the Curse. Sometimes a ship will have a thicker armor buffer or shield buffer, so that's sort of a nudge for a buffer tank (PVP tank that relies on ehp to delay death rather than active reps for long engagements.) With their specific bonus to shield hit points, and a role bonus to drone damage and hitpoints, tank mining barges and exhumers are also frequently used for hotdrop bait and fun roams. For the command ships – the horizontal progression shows the increasing size, from cruiser to capital. From EVE University Wiki. 5% reduction in armor repair module cycle duration. They can then warp back to the jetcan to collect the ore, drop it off at a station, switch ships, and then warp back to the belt/anom to continue mining. Mining ships appear under their own faction tree: ORE – which stands for Outer Ring Excavations. The mining barge bonused for ore hold size is the Retriever. The recharge time expresses how long it will take to go from 0% shields to roughly 98% shields when the ship is sitting idle in space and no one is repairing the shields or damaging them. This is generally achieved through three ways: The buffer tank is based around the principle of having high damage resistance and as many hit points as possible, thus increasing the Effective HitPoints (EHP) of the ship. It's not the fastest boat to clear L4's with (still very decent), but those 8 mid-slots makes it in to a versitile ship that can have a huge tank or can be fitted for other strategies and situations. The primary purpose of the industrial command ships was originally boosting, but with the recent change to Rorquals, there is significant mining to be done with them as well. They feature far and away the highest concentrations of NPC rats anywhere in highsec. Industrial command ships are meant to support mining ops by providing mining boosts and hauling abilities, along with some mining capabilities. This EVE Online Ship Guide outlines the main things that you need to know about how to use a ship in EVE Online. Shield boosting modules work more quickly than armor repair modules and apply effects immediately. This is where the Eve Online mining guide really kicks into high gear. These modules can be loaded with Nanite Repair Paste (armor) and Cap Boosters (shield). Capital Ships can equip a Capital Hull Emergency Energizer (or CEHE), which only gives a 95% omni resistance bonus to structure, has no passive benefit, and burns out after a single use. The math for shield regeneration is exactly the same as that of the capacitor recharge rate. Bonuses in the table below are either single values or a range of values. Trimark Armor Pumps increases the raw HP by a percentage, at the cost of reduced maximum speed. This is commonly referred to as perma-tanking. The other mining related Gallente Industrial with a special hold is the Kryos. Mining ships appear under their own faction tree: ORE – which stands for Outer Ring Excavations. The peak recharge rate will be 2.5x the average rate and will occur when the shields are damaged to 25% of shield maximum capacity. Unlike Armor hit points, shields will recharge themselves after taking damage. Rarely used except in some very large buffers to pvp fits. While boosting with an active industrial core, a Rorqual can give impressive boosts to range as well as a 57% reduction in mining cycle time. The average shield regeneration per second can be computed by dividing the shield capacity by its recharge time. With a slot layout of 2/4/4, you can get a bit of tank, but a Miasmos is still a pretty fragile ship. The size of charges used and the rate at which they are consumed is based on the size of the module. The idea is exactly same as with normal resists explained above where the percentage change is applied to vulnerability (100% - resist) instead of resist. This is commonly referred to as breaking the tank. Required for shield hardeners. This guide explains ways to avoid getting killed in EVE Online if you're on your own. The game features over 5200 unique Star Systems, each of them with its own secrets, and ways of making a good amount of ISK out of discovering them. Larger ancillary armor repairers hold more paste, but consume more paste per cycle, and larger ancillary shield boosters require larger cap charges to be loaded. Required for shield power relays and power diagnostic units. As the shield takes damage, its level goes down. Training the four damage type-specific shield compensation skills is less important. Most common in fleet PvP, but also group PvE with logistic support (like incursions, wormhole anomalies / signatures and a few others). As you incur damage, each ring will fill with red coloring, starting with your shields, then your armor, and finally, your structure. You will learn how to increase your ship's power and cpu and other attributes, what to do if your ship is destroyed, and more. As such, the Porpoise is bonused for cargo, Mining Foreman Burst, Drone damage, hitpoints and yield; but also Remote Shield Boosting, tractor beams, survey scanners… The bonus list is quite extensive, here is a TLDR: fit two Mining foreman bursts, a set of mining drones, a set of combat drones and shield boosters (if you plan on fighting, not really recommended) or tractor beams. Your new resist is 55%, how can this make any sense? Since the addition of excavator drones into the game, Rorquals have become the highest yield mining ship in EVE, being able to harvest nearly twice that of a hulk in the same amount of time. There are three groups of mining barges and exhumers – each group has a T1 and a T2 variant (the barge and exhumer respectively), and each group has a speciality; tank, ore hold size, and mining yield. Adding a 30% resist module multiplies the damage taken by 0.7 so you now take 0.7*0.4 = 0.28 = 28% of the raw damage. It is valuable to understand the mechanics of shield recharge rate. Shield extenders and shield rigs have penalty to the ship's signature radius. Does not reduce speed or maneuverability. (Some armor tanking modules even consume no CPU at all!) In theory this is more effective for active armor tanks than the Auxiliary Nano Pump, but note that shorter cycle time also results in higher capacitor use. With 500 m3 of base hold, 5,000 m3 of Fleet hangar (hold shared with the fleet and/or your corp) and 50,000 m3 of ore hold, it provides a significant hauling bonus to small fleets. Armor tanking emphasizes the use of Low slot modules to increase armor hit points, resistance to damage, and gain the ability to repair damage taken by armor. The Rorqual is the last word in endgame mining. Please adjust your bookmarks to https://forums.eveonline.com. This page was last edited on 22 November 2020, at 15:09. Jump to: navigation, search. It has a base effective hit-points of over 800,000, making it very capable of tanking before anything is added to it. These skills, like most skills in Eve Online, will become more beneficial with each level you train, as shown in the table. Core defense operational solidifiers make the shield boosters run faster, increasing tank but also capacitor use. Surplus of mid slots or shortage of low slots. Rarely used. It includes an in-depth comparison of all Mining Ships, types of resources, and more. See also: Level 4 Mission GuidesIn order to understand how we should fit ships for level 4 missions, we must first look at what a level 4 mission consists of. Hull tanking is improved by only a single skill: Remote repairing means that the main fleet outsources the repair duty to dedicated logistic wing. There are also a couple of modules that can be activated to give a short burst of high resistances. Active tanking is most commonly used for solo activities such as mission/complex running, ratting, and solo PvP. While normal logistic fleet configuration outsources repairing to logistic wing spider tanking shares the repairing and combat duty between the whole fleet. It’s not expensive compared to other frigate class ships and will vastly improve your mining yield, both ore yield, and gas cloud harvesting yield. When flying solo, you could be an easy target for hostile players. Leaked conversations from a BRAVE leadership channel r... "When you cant defend forts in delve that is a clear s... Brave alliance recently suffered several leaks of lead... Week 32 of World War Bee was busier than week 31, with... Mining ships: from the Venture to the Rorqual, It can use an Industrial Core, which gives a bonus to shield defense, Mining Foreman Burst, Drone mining… we will talk about this later. Each come with their own advantages, disadvantages, and unique playstyles. What is generally more efficient is "Rainbow -1": One Membrane or Hardener for each of Explosive, Kinetic, and Thermal, and then a single Multispectrum Energized Membrane. This is one of the most efficient setups before one gets into group mining or mining command ships. I chose the Gila, as it’s a popular ship for PVE play. Shield modules generally fit on mid slots. The Porpoise is also the only industrial command ship that can enter frigate sized wormholes for boosting during wormhole mining/harvesting ops. Core defense charge economizers reduce the powergrid need of shield extenders. Once your hull tank is gone your ship goes out in glorious explosion. Gallente ships like Hecate, Brutix, and Megathron have notably thick hulls (and very high damage Blaster turrets), making them viable at hull tanking. This comes at cost of using more capacitor. In this case, the capacitor booster can be used on an otherwise capacitor stable fitting to provide emergency power to prevent being drained and destroyed. 10% reduction in cycle time and 15% reduction in capacitor usage of Reactive Armor Hardener (and Capital Flex Armor Hardener) per level. Omen (Tier 2): The Omen is a decent choice for kiters. Some of the most useful mining related ships are not ORE ships at all. This is covered more in the survival section of this guide. The size of a ship’s ore hold is important to consider while mining.The Venture only has a 5,000 m3 ore hold, whereas the Prospect and Endurance respectively have 10,000 and 15,000 m3 holds. While this fitting is more about raw hit points than it is damage resistance adding resit modules will greatly increase the effectiveness of passive recharge. If the penalty is big enough that the new resist would be negative the new resist will simply be 0%. The T1 ships have almost identical base resist values but many of the T2 ships have so called "T2 Resists" that drastically vary between races. It should be noted, that while a Miasmos can haul ore, compressed ore, ice, and compressed ice, the Kryos only hauls the minerals refined from ore, it does not haul ice products that are refined from ice. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. The resist penalties will never cause the ship to have below 0% resist. Low slots are available for weapon enhancing modules. This also allows the logi wing to focus the repping power of whole fleet on single ship. Die besten EVE Online Tools verraten wir Ihnen in diesem Praxistipp. It will still need support to overcome gankers, but its good base HP (over 80k EHP) should give some possibilities for counter drops. For each size, you progress vertically in tech level – the Tech 1 frigates leading to the Tech 2 frigates and T1 mining barges lead to the T2 exhumers. Recharge on their own – no need to dock for repairs. EVE Online's New Eden star cluster provides you with almost countless opportunities for exploration and discovery. Damit Ihr Schiff auch lange genug fliegt und genügend Schaden verursacht, sollten Sie das Fitting vorher testen: Auf O.smium fitten Sie das Raumschiff Ihrer Wahl und stellen Ihre Skills dafür ein. However, because of how base resistances, rainbow tanking is generally not quite the most efficient way to maximize resistances. To avoid finding yourself floating in your pod you need to be able to tank the damage. Slot 6: Zainou 'Gnome' Shield Upgrades SU-6XX series reduces shield extender powergrid needs by a few %.